MTV Networks Europe: September 07 – March 08 - UK Digital Department
Title: Video Editor – UK Digital department
Editing: Responsible for editing all shows for UK international on air and online.
Productions: Responsible for all Mobile TV, Video on Demand, Nickelodeon cartoons, negotiation, QOS, production, Editing,delivery, supervision, and editorial.
Filming: Handled all filming, production, and editing of Spanking New Sessions by MTV from start to finish (including studio setup)
Live Events EMA: One of the 2 editors at the November 2007 European Music Awards in Germany: the Olympiale Stadium Munichby MTV.
B2B: Negotiating and producing a Machinima production in co-operation with Blizzard Entertainment Ltd and MTV. This was aproject I suggested in order to bring gaming videos to the TV industry.Broadcast Live: Handled “broadcast standard” editing and post production
Shows: Production and editing and re scoring of famous shows such as Living On The Edge, Jodie Marsh: Who is going to take herup the Isle, Jackass, Pimp My Ride, Wildboyz, The Hills, My Super Sweet 16, Wannabe, Bedroom Diaries, Americas Most SmartestModel, and many more.
The Creative Assembly- SEGA - Medieval 2 : Total War – August 06 – Dec 06 – Medieval2: Total War – PC
Title: Studio Promotional Artist
Main tasks: Responsibilities consisted of professional video capture (real or game) and editing, special effects generation and audio mixing/sampling and multi-purpose screenshot generation for the media.
Level Design: Extensive level design and scene choreography for TV material for TV channels and shows using the game engine for representation of battles.
DevTools: Assisted in the development of the development toolkit for next-generation products, re-planned all marketing strategies with a team and put all plans into action.
E-Sports: Worked on setting up affiliations between The Creative Assembly to a business in the e-Sports sector, using personal strong contacts to achieve this.
Mocap: Assisted Motion Capture sessions for Viking and Empire: Total War.
Hardware and Software used: Matrox HD PRO Workstation Editing Suite, Adobe Production Studio Premium Pro 2 (all applications), Sony Vegas, Game Dev Tool Kit, Excel, Word, and the tools made specifically for Medieval 2: Total War engine.